// // Binary Vehicles Script (Voitures.bin, Voiture2.bin, VoiReset.bin) // uint32_t Count; // Shouldn’t exceed 8 (Voitures/VoiReset) or 32 (Voiture2) for (Count) { //NOTE: The structure buffers are encoded with ^ 0x68 struct Vehicles { uint8_t DisplayName[64]; uint8_t VehicleName[20]; uint8_t ImageFile1[13]; uint8_t ImageFile2[13]; uint8_t ImageFile3[14]; uint32_t Reserved; } }