// // Binary Bitmap (*.BBM) // (BlockSize: 0x00002000, CoderKey: 0x00000F3A) // struct Header { uint32_t FileSize; uint32_t OffsetCount; // 0x00000001 (not used) uint32_t OffsetTable[OffsetCount]; // 0x0000000C (not used) } uint32_t FrameTime; // In milliseconds uint8_t Background; // 0x00 = , else uint32_t BitmapBufferSize; uint8_t BitmapBuffer[BitmapBufferSize]; // Starts with a BITMAPINFOHEADER